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Pair these up with some Ion turrets and you should be all set for awhile. Photon Turrets are the best turrets for the new player.
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These are the ONLY ones (besides Laser Turrets) you should start with-if you dont jump to plasma-but get rid of them as soon as you get ion. They are good against small and medium units they can stop most Corvette and Destroyer attacks that you would experience during this level which makes them valuable yet not too effective turrets. With Missile Turrets, you're finally getting to some "ok" defenses, though these are still generally bad for you if you progress beyond level 25. Experienced players will usually scrap these turrets when they reach level 10 (or not build them at all). If you’re lucky they may even stand a chance against lone Destroyers, although this is quite unlikely. Laser Turrets are (along with Missile Turrets) are the first defence most players would build and are good for fighting off small fighter groups and corvettes. The perfect defense for you if you want to waste credits and time. You NEVER want these EVER! You should just skip this defense totally because it's not worth using up valuable time in order to build these up just to tear them down to build better defenses. Some defenses are better then others, though I will review each.īarracks are the weakest defense. People like this are the ones that are usually targeted, because people who do this generally either have too little a fleet that can get blown away, or even have a large fleet though it's so badly composed that it too gets blown away. Some people don't like putting up turrets or even a simple Photon Turret for defense.
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2.2 Disruptor + Deflection Combo *lvl 25-30*.